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Minecraft Bedrock Version has just obtained its second patch for the Caves & Cliffs Half II Update, which provides a whole bunch of fixes, experimental features, and parity with the Java version, however most importantly: FROGS.Be prepared, because these patch notes are lengthy. We'll separate them into classes and give transient explainers where needed for easier reading!On this page:Total changesExperimental featuresFrogs and TadpolesFroglightSculkVanilla parityTechnical fixes and changesTotal changes- World settings can now be changed immediately on Realms, similar to local worlds- If you’re enjoying in South Korea, we added gameplay timers and notices in compliance with gaming laws to assist remind players to take occasional breaks from gameplayExperimental optionsMinecraft allows players to opt in to "experimental" features, that are most frequently the additions which can be coming in the subsequent update (which is The Wild replace, presently). If you want to get a sneak peek at upcoming features, make certain to toggle experimental options in the game - you will discover directions right here.Frogs and Tadpoles- Frogs will spawn in Swamp biomes- Frogs can croak, soar, swim, and stroll on land- Frogs can eat small Slimes, inflicting a Slime Ball to drop- Frogs will be tempted and bred using Seagrass, however that is only a placeholder meals for now- Frogs lay eggs after mating- Frog eggs that hatch spawn Tadpoles- Tadpoles that grow up will turn into a Frog- Tadpoles can swim in water- Tadpoles "leap around" like fishes when on land, and ultimately die- Tadpoles grow into a special type of Frog based on the biome they're born in- Tadpoles may be caught in a BucketFroglight- Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)- The Froglight blocks emit gentle- The blocks are obtained by luring a Frog near a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to dropSculk- Sculk block options are now accessible by enabling this toggleVanilla parity"Parity" is one of the large promises that Mojang made final yr, and it means that the Java Edition (which is the one most frequently played on Computer) and the Bedrock Edition (the one on consoles, including Switch) will probably be introduced nearer collectively, ensuring that any inconsistencies between the two are smoothed over. This is a huge checklist of all the parity changes that are being made to Bedrock:- Added the Globe Banner Pattern on Bedrock- Raid boss bar says now shows "Raid - Victory" and Fireworks are launched from the bottom after a raid is defeated (MCPE-51267)- Villagers now make a "No" sound when trying to make a trade that they are out of inventory- Players no longer acquire a particle impact when acquiring Unhealthy Omen from Pillager Captains- Iron Golems now present completely different degrees of cracking relying on their health. Iron Ingots can be used on damaged Iron Golems to restore them (MCPE-74081)- Eliminated the emerald icon above a Villager's head when trading- Iron Golems now only attack players which have very bad standing in a village after attacking a Villager- Glow Lichen now has comparable brightness as Java Version- Foxes now intention downwards once they pounce (MCPE-143664)- Up to date trade tables for Butchers, Cartographers, Librarians, and Wandering Traders- Biome decoration options in cave biomes now have similar frequency as Java Version- Adjusted the "otherside" music disc to offer off a redstone sign of 14 to match Java Edition (MCPE-145751)- Adjusted the "Pigstep" music disc to present off a redstone sign of thirteen to match Java Version (MCPE-74030)- Up to date textures for multiple blocks and objects to take away bugs and achieve parity between Bedrock and Java Edition (MCPE-127539) - Lodestone Compass- Oak Door, Darkish Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door- Oak Sign, Dark Oak Signal, Birch Signal, Spruce Sign, Acacia Signal, Jungle Sign, Warped Signal, and Crimson Sign- Campfire and Soul Campfire- Item Body and Glow Item Frame- Glow Berry Vines- Comparator (On)- Wither- Updated Glass Pane prime to match the new texture on Java Edition (MCPE-148572)- Fixed the highest texture of Dark Oak Logs (MCPE-148577)- Up to date Stripped Darkish Oak facet texture to match the brand new texture on Java Version (MCPE-148576)- Up to date Dirt Path side texture (MCPE-148568)- Changed 'door_oak' texture filename again to 'door_wood' (MCPE-148502)- Reversed Parrot head and wing bottom textures (MCPE-148573)- Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Version (MCPE-148561)- Eliminated unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Version- Up to date Clean Stone texture in Armor Stand base (MCPE-148565)- Removed horizontal traces in Oak and Iron higher Door textures (MCPE-148566)- Eliminated hood in Witch, Evoker, and Vindicator textures to match Java Version- Changed alpha values of Pink and Blue Stained Glass textures to match Java Version (Vanilla Parity)- Mounted the hammer icon's colour palette on the Anvil screen (MCPE-148575)- Up to date Dark Oak Planks on the Cartography desk textures (MCPE-148562)- Updated Spruce Planks on the Barrel backside texture- Updated Planks on the Lectern base texture (MCPE-148567)- Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)- Eliminated wandering pixel in the Carrot stage three texture (MCPE-148563)- Centered the back texture of Axolotls (MCPE-148571)- Boat oars now have the identical color as the Boat (MCPE-150492)Technical fixes and adjustmentsThis one's a doozy. Listed below are the highlights, but in order for you the total record of technical modifications, we've put it on a separate web page! think of